Updated: new visualisation tool from the creators of the Arion renderer gets perpetual licences.
Tuesday, June 18th, 2019
Updated: new visualisation tool from the creators of the Arion renderer gets perpetual licences.
Tuesday, June 18th, 2019
Modo edition of the renderer gets new scene intelligence features, faster GPU rendering, new rolling shutter effect.
Thursday, April 25th, 2019
Long-awaited major update to the GPU renderer adds the Brigade path tracing engine, AI denoising, light linking, new ubermaterial.
Thursday, November 22nd, 2018
Update adds render denoising, Workbenches system for custom UI layouts, more improvements to modelling, UVs and tech animation.
Friday, November 16th, 2018
Now shipping: see videos of the new GPU rendering features and the new hair and toon shaders.
Friday, October 26th, 2018
Videos: major Houdini update adds Vellum multphysics solver, new cloth and hair tools, material-based facturing and simulation retiming.
Wednesday, October 10th, 2018
Update improves the IPR and GPU rendering architectures, extends the new toon and hair shaders.
Saturday, August 11th, 2018
Plugin editions of the GPU-based renderer add a bloom filter and better AI denoising in Max; UDIM support in Maya.
Friday, August 3rd, 2018
V-Ray Next is a landmark update. Chaos Group reveals the thinking behind it, and the forces shaping rendering tools.
Thursday, May 31st, 2018
Now shipping: Next big update to the renderer officially launches. See the key features and price changes here.
Tuesday, May 22nd, 2018
Open-source renderer adds image denoising, random walk SSS, neat camera shutter curve and light path recording systems.
Monday, May 14th, 2018
Big update to the renderer adds toon shader, adaptive sampling, two denoising systems, progressive rendering, native Alembic support.
Friday, April 6th, 2018
3ds Max production renderer adds support for Nvidia's AI-based OptiX denoising system, hybrid CPU/GPU texture baking, adaptive sampling.
Friday, March 30th, 2018