cebas ships finalRender Drop 1
Cebas Visual Technology has released finalRender Drop 1, the latest update to its 3ds Max renderer, adding support for adaptive sampling and Nvidia’s AI-based OptiX render denoising system.
The release also extends the trueHybrid CPU/GPU rendering system introduced in the previous release of the software – officially version-numberless, but effectively finalRender R4 – to texture baking.
New AI-based render denoising based on Nvidia’s OptiX technology
The update makes cebas the latest firm to adopt the new AI-based denoiser in OptiX, Nvidia’s GPU ray tracing framework.
As with cebas’s native, non-AI-based denoising system, OptiX removes noise from path traced renders as a post process, producing a usable image more quickly than allowing the render to resolve normally.
cebas claims that the new AI denoiser can make renders up to “20x faster”, although it has its limitations: in the video above, CEO Edwin Braun notes that it currently struggles with glass objects.
Denoising can also be combined with finalRender’s new adaptive sampling system, which focuses computational effort on noisier areas of an image when calculating each render pass.
trueHybrid system now supports texture baking as well as rendering
finalRender Drop 1 also extends cebas’s trueHybrid CPU/GPU rendering system to texture baking, via 3ds Max’s Render to Texture feature.
The system enables users to make use of every available CPU and GPU core while rendering, although it’s CUDA-based, so to run it on the GPU, you’ll need to be using Nvidia graphics cards.
Pricing and availability
FinalRender is available for 3ds Max 2016 and above. The software is rental-only, with subscriptions priced at $24.50/month or $294/year. Drop 1 is free to subscribers.
An Unlimited GPU subscription, which lets finalRender run on more than two rendering cards, costs a further $294/year; as does an Unlimited Network subscription, which lets it run on unlimited render nodes.