March 22, 2023
Major update turns the gaseous fluid simulator into a multiphysics toolkit. Now subscription-only. Read More »
February 8, 2023
Major update adds complete new terrain-generation system to the Max particle and physics add-on. Read More »
November 8, 2022
GPU-accelerated simulation tool uses a sparse grid solver to create smoke, fire and dust in real time. Read More »
September 19, 2022
GPU-accelerated spectral renderer gets new dedicated smoke and fire material, plus temporal denoising. Read More »
September 19, 2022
3ds Max multiphysics plugin gets new ME-L scripting language for manipulating OpenVDB data. Read More »
March 15, 2022
Check out the new GPU-based real-time fire and smoke simulator, now available in free public beta. Read More »
September 16, 2021
Powerful multiphysics plugin gets new MPM solvers to simulate granular fluids like sand and snow. Read More »
February 2, 2021
GPU-accelerated spectral renderer finalRender now bundled with the 3ds Max particle plugin for free. Read More »
March 25, 2020
New free edition of the 3ds Max production renderer lacks hybrid CPU/GPU and network rendering, but can be used commercially. Read More »
March 14, 2020
3ds Max renderer gets support for hardware-accelerated ray tracing on Nvidia RTX graphics cards, plus GPU memory sharing via NVLink. Read More »
November 24, 2019
Fluid simulator gets new rigid body solver and texture UVW system. 3ds Max edition now integrated with thinkingParticles. Read More »
July 1, 2019
3ds Max particle and multiphysics system gets over 30 new nodes for working with volume data in OpenVDB format. Read More »
April 10, 2019
3ds Max renderer adds Intel's CPU-based Open Image Denoise system, plus support for Nvidia RTX cards in the OptiX GPU denoiser. Read More »
March 7, 2019
Old production edition of the renderer now updated for Maya 2018 and free for commercial use. Read More »
December 6, 2018
Update to 3ds Max renderer improves path tracing speed, adds new 'biasHybrid' render mode, HDRI denoising, random walk SSS. Read More »
October 17, 2018
Big update to the 3ds Max particle plugin's fluid simulation tools adds new options for generating waves, water levels and diffusion effects. Read More »
March 30, 2018
3ds Max production renderer adds support for Nvidia's AI-based OptiX denoising system, hybrid CPU/GPU texture baking, adaptive sampling. Read More »
February 8, 2018
3ds Max particle tool gets neat new 'All Purpose Fields' to help art direct simulations, OpenVDB support. Read More »
September 20, 2017
Long-awaited physically accurate hybrid CPU/GPU renderer ships after six years in development. Read More »
April 12, 2017
Videos: see the new fracturing and liquid simulation options in the 3ds Max particle and physics plugin. Read More »