3ds Max multiphysics plugin due to ship in September. Update adds soft-body dynamics and fluids.
Friday, August 8th, 2014
3ds Max multiphysics plugin due to ship in September. Update adds soft-body dynamics and fluids.
Friday, August 8th, 2014
Much-anticipated GPU renderer offers unusual materials-agnostic workflow, competitive €295 price.
Wednesday, May 28th, 2014
New GPU-based renderer will "transform", not replace, the long-awaited finalRender 4 GPU.
Monday, March 31st, 2014
3ds Max destruction plugin adds support for proxies, Bullet physics. The demo video is a lot of fun, too.
Tuesday, September 24th, 2013
Updated: We round up the main new products from the show - including five more we missed first time round.
Tuesday, August 6th, 2013
Drive dense particle simulations using data from lower-count sims from FumeFX or vanilla 3ds Max.
Tuesday, March 19th, 2013
Updated: new video talks up the world's first "continuous rendering workflow between CPU and GPU".
Wednesday, February 20th, 2013
Set up a thinkingParticles rig using procedural activators and force values with Hydraulx's Will Wallace.
Wednesday, January 9th, 2013
Try the new Bullet physics and soft-body solvers in the 3ds Max plugin with this non-time-limited trial.
Monday, August 27th, 2012
3ds Max particle system to gain fluid and cloth sim tools, plus new edition for Unity and Unreal game engines.
Wednesday, July 25th, 2012
Update to the 3ds Max particle tool adds Bullet physics, car simulation and soft bodies. See them all here.
Friday, June 29th, 2012
New teasers of the latest update to the 3ds Max particle tool show Bullet physics... and the new car simulator.
Wednesday, June 27th, 2012
Service Pack 9 adds support for 3ds Max 2013, raises number of CPU cores per licence from 16 to 64.
Wednesday, May 30th, 2012