Affordable new particle-based fluid simulation plugin adds support for Bullet dynamics, OBJ mesh export.
Thursday, June 1st, 2017
Affordable new particle-based fluid simulation plugin adds support for Bullet dynamics, OBJ mesh export.
Thursday, June 1st, 2017
Now shipping: New €90 live-linking tool turns Houdini into an 'effects co-processor' for 3ds Max.
Sunday, May 7th, 2017
Speed and open standards focused update adds support for VFX Reference Platform 2017, extends GPU acceleration.
Tuesday, April 25th, 2017
Release improves speed and quality, adds new physically based shaders. Updated: new Houdini plugin HtoA 2.0 now available.
Friday, April 21st, 2017
Update replaces the mental ray renderer with Arnold 5, adds new options for customising the interface and editing motion paths.
Thursday, April 13th, 2017
Updated: Check out the neat new cel-shading options coming up in the next release of LightWave.
Thursday, March 16th, 2017
Nuke edition of the renderer gets support for volumetrics, render denoising, Adaptive Lights system.
Thursday, March 2nd, 2017
New integration plugin for the GPU renderer supports Houdini's native primitives, instancing and volumes.
Saturday, February 18th, 2017
Maya cloud-creation plugin gets OpenVDB export for rendering in Arnold, V-Ray and RenderMan.
Monday, December 19th, 2016
Huge update moves Cinema 4D edition of renderer to same core technology as the 3ds Max edition.
Friday, December 16th, 2016
Update adds support for Blended Box mapping, versatile new Data Channel modifier. Arnold plugin and Asset Library also updated.
Wednesday, November 16th, 2016
See all the new features due in Unity 5.6 and beyond - including a free integration of OctaneRender.
Wednesday, November 2nd, 2016
Videos: Nifty new GPU-based software puts gaseous fluid solver and renderer inside Nuke.
Monday, October 24th, 2016