Plugin editions of the GPU-based renderer add a bloom filter and better AI denoising in Max; UDIM support in Maya.
Friday, August 3rd, 2018
Plugin editions of the GPU-based renderer add a bloom filter and better AI denoising in Max; UDIM support in Maya.
Friday, August 3rd, 2018
Big update to hair plugin adds new physics system, clumping controls, option to generate woven fabrics.
Monday, June 11th, 2018
3ds Max scene assembly tool adds support for multiple cameras, XRefs, new Python interpreter.
Saturday, May 5th, 2018
Interesting new app based on Mischief's ADF technology will be free on Steam in early access.
Thursday, April 12th, 2018
Big update to the renderer adds toon shader, adaptive sampling, two denoising systems, progressive rendering, native Alembic support.
Friday, April 6th, 2018
New video also shows other features due in the renderer, like support for USD and MaterialX.
Thursday, March 8th, 2018
3ds Max particle tool gets neat new 'All Purpose Fields' to help art direct simulations, OpenVDB support.
Thursday, February 8th, 2018
Updated: MakeHuman-style tool for creating custom 3D characters gets new hair library and hair shaders.
Sunday, January 28th, 2018
Autodesk's set of handy free scripts and plugins now works in Maya 2018, but no new tools this time.
Thursday, October 12th, 2017
Now shipping: update adds 'direct roundtrip' workflow with 3ds Max and Maya; new lightmapping and particles options.
Thursday, October 12th, 2017
First version of the renderer compatible with Maya 2018, and with Nvidia's upcoming Volta GPUs.
Wednesday, September 27th, 2017
Long-awaited physically accurate hybrid CPU/GPU renderer ships after six years in development.
Wednesday, September 20th, 2017
Both V-Ray and Corona keep their original dev teams, but tech will be shared between the two renderers.
Sunday, August 27th, 2017