Neat toolset lets VFX artists train their own neural networks to automate repetive tasks like roto.
Thursday, March 18th, 2021
Neat toolset lets VFX artists train their own neural networks to automate repetive tasks like roto.
Thursday, March 18th, 2021
Updated: Contrast Pro, Push Pro, Relax Pro and Shell Pro - and now Path Deform Pro - power up Max modelling workflows.
Thursday, March 18th, 2021
Big update to the compositing apps adds new Hydra viewport, ground-breaking machine learning toolset.
Wednesday, March 17th, 2021
Popular plugin turns online DEM data into 3D terrain inside 3ds Max - now to 30m resolution worldwide.
Tuesday, March 16th, 2021
Recreate realistic real-world materials in Maya and Redshift with The Gnomon Workshop's tutorial.
Monday, March 15th, 2021
Physically based renderer gets GPU support for Multilight, including Nvidia's Ampere GPUs. Now loads Substance .sbsar files.
Friday, March 12th, 2021
Create a vehicle using free VR design tool Gravity Sketch in The Gnomon Workshop's masterclass.
Thursday, March 11th, 2021
Compositing app gets new real-time draft preview mode for 3D work. Separate beta build adds support for multi-frame rendering.
Wednesday, March 10th, 2021
Still some feature limitations, but the March 2021 release now runs '1.5x faster' on Macs with M1 chips.
Wednesday, March 10th, 2021
Photogrammetry app used for the Megascans library to be 'integrated into the UE4 ecosystem'. Prices cut.
Wednesday, March 10th, 2021
Metal-native GPU renderer is now free for a year on any Mac capable of running macOS 11.2 Big Sur.
Tuesday, March 9th, 2021
Cinema 4D developer buys the veteran digital sculpting app. Creator Javier Edo joins Maxon as a principal software developer.
Tuesday, March 9th, 2021
Big update to the open-source Maya rigging framework adds new tools to auto-rig game characters, and for using mGear rigs in UE4.
Tuesday, March 9th, 2021