New versions for The Foundry's core tools increase the renderer's penetration into the VFX market.
Tuesday, August 12th, 2014
New versions for The Foundry's core tools increase the renderer's penetration into the VFX market.
Tuesday, August 12th, 2014
3ds Max multiphysics plugin due to ship in September. Update adds soft-body dynamics and fluids.
Friday, August 8th, 2014
Markerless facial mocap system adds support for multiple characters, option to stream data live into Unity.
Friday, August 8th, 2014
Facial mocap toolset gets support for hybrid markerless and marker-based capture, new pay-as-you-go pricing.
Friday, August 8th, 2014
Updated: new edition gives anyone making under $100K the full feature set of Houdini FX for $199/year.
Friday, August 8th, 2014
Watch FXGear's new tech power some pretty neat gyroscope-aware sims. It does hair and particles too.
Wednesday, August 6th, 2014
OpenCL-based 'GPU prototype' of the VFX industry-standard renderer to demo on AMD's booth at Siggraph.
Wednesday, August 6th, 2014
New car paint shading model, and updates to Persona. Subscribers also get 7 free Mixamo animations.
Monday, August 4th, 2014
ZEUS:Scout lets users build and navigate virtual environments and comp them into live video footage.
Monday, August 4th, 2014
Performance gains of up to 50% for the core renderer; plugins due out at Siggraph and by the end of this year.
Sunday, August 3rd, 2014
Handy free set of Python scripts lets users connect nodes by dragging one over another, and much more.
Wednesday, July 30th, 2014
Create panoramas up to 10x faster with New House Internet Services' popular image-stitching tool.
Wednesday, July 30th, 2014
See 600 rigged characters running in the Max viewport in real time with the upcoming Fabric Engine plugin.
Wednesday, July 30th, 2014