View renders of male and female figures in multiple poses, created from hi-res 3D scans of live actors.
Sunday, April 17th, 2016
View renders of male and female figures in multiple poses, created from hi-res 3D scans of live actors.
Sunday, April 17th, 2016
Cool new cloud-based service uses an AI-driven system to tile, extend or 'mutate' game textures automatically.
Wednesday, April 13th, 2016
Normal news coverage resumes on Monday 18 April. Find out what will be happening on the site until then.
Wednesday, April 13th, 2016
Could new high-end light field movie cameras eliminate greenscreen work? CG Channel investigates.
Tuesday, April 12th, 2016
Cool new plugin lets you populate scenes by painting in objects and watching them settle under gravity.
Tuesday, April 12th, 2016
3ds Max scattering and modelling plugins get 'up to 100%' speed boost on V-Ray renders, new UI to manage large scenes.
Tuesday, April 12th, 2016
Discover new concept art workflows at a free event at Gnomon's Hollywood campus on 14 April. Watch free online.
Monday, April 11th, 2016
Long-awaited update adds support for pure GPU rendering. Supports multiple AMD, Nvidia or Intel GPUs.
Monday, April 11th, 2016
Veteran Japanese 3D modelling app comes to Macs for the first time - and even gets RenderMan support.
Friday, April 8th, 2016
Firm unveils two new editions of its GPU-based rendering technology designed for virtual reality work.
Thursday, April 7th, 2016
Support for CPU rendering, skinned characters and Brigade path tracing - plus OctaneImager, an entire new compositing app.
Thursday, April 7th, 2016
Videos: see all the new features in action, from tools for games artists to new UV and UDIM workflows.
Thursday, April 7th, 2016
Big update to game engine includes new Sequencer cinematics editor. Source code for the upcoming VR Editor also available.
Wednesday, April 6th, 2016