Chaos Czech releases Corona 11 for 3ds Max and Cinema 4D
Chaos Czech has released Corona 11, the new version of its 3ds Max and Cinema 4D renderer.
The update adds new tools for generating procedural tiles and edge weathering effects, new options when scattering objects, and support for GPU denoising via Open Image Denoise 2.
(Full disclosure: it actually shipped last week, but we didn’t manage to cover it at the time.)
New Tile Map and Edge Map, plus updates to Chaos Scatter and Open Image Denoise
The intervals between major updates to Corona have been getting shorter recently, so Corona 11 comes only five months after Corona 10.
Perhaps as a result, despite a new Tile Map for generating procedural tiles, and an Edge Map for weathering the edges of thin objects, the changes are primarily updates to existing features.
Chaos Scatter, the current object scattering system, gets new options for scattering objects based on altitude, or oriented towards a Look At target.
In addition the integrated version of Open Image Denoise, Intel’s open-source render denoiser, has been updated to OIDN 2, and now supports GPU denoising: currently, on NVIDIA GPUs only.
Changes specific to 3ds Max or Cinema 4D
The 3ds Max edition also gets the Corona Power Tools, a set of scripts for automating repetitive tasks, like replacing objects, randomizing their transforms, or cleaning up a scene.
The Cinema 4D edition gets support for Pyro, Cinema’s new smoke and fire simulation toolset.
Price and system requirements
Corona 11 is compatible with 3ds Max 2016+ and Cinema 4D R17+.
The software is sold subscription-only online. Corona Solo subscriptions cost $53.90/month or $358.80/year. Corona Premium subscriptions cost $67.90/month or $478.80/year.
Read a full list of new features in Corona 11 on Chaos Czech’s blog
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