Check out upcoming features in the game engine, from rendering and simulation to Megaworlds biomes, next-gen terrain and Anim Next.
Tuesday, January 21st, 2025
Check out upcoming features in the game engine, from rendering and simulation to Megaworlds biomes, next-gen terrain and Anim Next.
Tuesday, January 21st, 2025
Game engine gets support for multi-bounce lighting, OpenXR, and USD export. Free for use on projects earning under $100,000/year.
Tuesday, August 20th, 2024
Check out the new features in the production renderer, including updates to Chaos Scatter, and support for Open Image Denoise 2.
Friday, December 8th, 2023
Promising tool lets you set up a USD-based VFX pipeline 'out of the box'. Works with Blender, Maya, Houdini, Nuke, UE5 and ZBrush.
Friday, November 3rd, 2023
New features in the renderer include updates to Corona Decal and improved volume rendering.
Friday, June 23rd, 2023
3D modelling and rendering app gets improvements to the Boolean modifier and to animation workflow.
Wednesday, May 17th, 2023
3D modelling and rendering app gets new Boolean modifier, new material nodes, enhanced animation tools, and OCIO support.
Wednesday, March 29th, 2023
Check out the new features in the lightweight Sub-D modelling app and its new real-time renderer.
Monday, March 28th, 2022
Huge update to the open-source 3D texture painting app adds real-time path tracing, edge wear materials, decals, and live links to Blender and Maya.
Friday, October 22nd, 2021
Version 0.7 of the Substance Painter-like texture painting tool adds live links to UE4 and Unity.
Monday, January 13th, 2020
Game engine gets eagerly anticipated Chaos destruction physics toolset, new virtual production tools.
Wednesday, September 4th, 2019
Now available: Update adds node based material system, volume modelling, MoGraph fields, and multi-pass rendering on the GPU.
Monday, September 3rd, 2018
Riot Games artist Jeremy Griffith's detailed Gnomon tutorial provides over nine hours of UE4 training.
Friday, June 22nd, 2018