Sunday, November 26th, 2023 Posted by Jim Thacker

Tutorial: Game Animation – From Concept to Unity

The Gnomon Workshop has released Game Animation: From Concept to Unity, a detailed guide to game animation, recorded by Treyarch Senior Gameplay Animator Ali Pournassari.

The workshop, which is aimed at both indie developers and artists working at larger studios, provides five and a half hours of video training in Maya and Unity.

A complete guide to professional game animation workflows in Maya and Unity
In the workshop, Pourassari sets out a complete workflow for creating professional-quality animation for videogames, from generating a unique idea to delivering the final animation.

Working in Maya, he breaks down the process of blocking out the animation, then the successive passes to polish it, before finally bringing the result into the Unity game engine.

The workshop sets out industry best practices, and provides tips for making your own game animations to stand out.

About the artist
Ali Pournassari is Senior Gameplay Animator at Treyarch.

He has worked on a wide variety of projects, from games to visual effects and feature films, with studios including Sony Pictures Imageworks, Industrial Light & Magic and Animal Logic.

Pricing and availability
Game Animation: From Concept to Unity is available via a subscription to The Gnomon Workshop, which provides access to over 300 tutorials.

Subscriptions cost $54/month or $499/year. Free trials are available.

Read more about Game Animation: From Concept to Unity on The Gnomon Workshop’s website

Have your say on this story by following CG Channel on Facebook, Instagram and X (formerly Twitter). As well as being able to comment on stories, followers of our social media accounts can see videos we don’t post on the site itself, including making-ofs for the latest VFX movies, animations, games cinematics and motion graphics projects.

Full disclosure: CG Channel is owned by Gnomon.