Nvidia announces Spring 2023 updates to Omniverse
Nvidia’s latest demo of Omniverse audio-to-animation app Audio2Face. The 3D character is rendered using the upcoming real-time ray traced SSS shading capabilities in Omniverse Kit 105, due out later this spring.
Nvidia has announced its latest updates to Omniverse, its real-time 3D design collaboration platform.
Highlights include new integration plugins for Unity and the Cesium geospatial data platform, and upcoming real-time ray traced subsurface scattering and new AI-based text-to-materials capabilities in Omniverse Kit.
A USD-based collaboration platform for VFX, game development, design and visualization
Officially launched last year after a year in beta, Omniverse enables artists and designers anywhere in the world to collaborate on projects in real time.
Data is exchanged between compatible CAD and DCC applications and Omniverse in USD format, with connector plugins available for tools including 3ds Max, Maya, Revit, Rhino, SketchUp and Unreal Engine.
New names for Omniverse Create and Omniverse View
As well as the Omniverse core, Nvidia has released frontend applications for specific tasks, including Omniverse Create for scene layout and editing, and Omniverse View for scene review.
New real-time SSS and generative AI tools due in Omniverse Kit 105 later this spring
Nvidia has also previewed the new features in Omniverse Kit 105, the latest version of Omniverse Kit, its SDK for building Omniverse applications, including its own apps.
The update, due out this spring, will feature what Nvidia claims is the “first real-time ray traced subsurface scattering shader”, shown in use to render the skin of the digital character in the video at the top of the story.
The update will also feature new generative AI features, including text-to-materials and text-to-code capabilities, and 1,000 new assets in Nvidia’s SimReady collection of readymade 3D assets.
New Unity and Cesium integrations
There are also new integration plugins for transferring data to and from CG applications.
Blender users get a new Nucleus Connector add-on for reading and writing assets on Omniverse servers from directly within the open-source 3D software.
It installs as part Nvidia’s experimental alpha branch of Blender, available through the Omniverse launcher: it isn’t a connector plugin for the standard public build of Blender.
In addition, disguise has announced an integration between its virtual production platform and Omniverse, currently in closed beta.
Availability and system requirements
The Omniverse apps are compatible with Windows 10+ and CentOS 7/Ubuntu 18.04+ Linux. Most require a Nvidia GeForce RTX 3070 GPU or better. Find detailed system requirements here.