IKinema adds graph editor to WebAnimate
Originally posted on 17 October 2014. Scroll down for updates.
IKinema has updated WebAnimate, its browser-based platform for editing and retargeting mocap data, adding a new graph editor and enabling users stitch together separate mocap clips.
Officially launched last year, the service enables users to import models and mocap data as FBX, BVH and Collada files, retarget the motion between characters, and export the result in FBX or BVH format.
Commercial versions of WebAnimate also include IKinema’s Automatic Cleaning Pipeline for automatic foot correction and animation filtering, first introduced in its Action plugin for Maya, plus auto-rigging tools, and the option to export real-time rigs to Unreal Engine 4.
New tools to edit or stitch together animation clips
The latest update expands WebAnimate’s capabilities for editing animation, adding a graph editor.
The video above doesn’t show actual animation curves, but you can display the keys for any channel on the timeline, and add, delete or rearrange sections of animation, edit their speed, or change interpolation type.
The tutorial goes on to show WebAnimate in use to combine two mocap clips to create a new combined move.
Updated 11 November: IKinema has updated WebAnimate again. New features this time round include new retargeting tools (shown above) and an option for automatically joining animations.
Pricing and availability
WebAnimate is available now as a browser-based service. A free account gives you up to 10 FBX or BVH exports per week; for $9.99 per month, you get unlimited export; and for $19.99 per month, the advanced features on top.