Check out the changes to the 3D modeling and rendering app in the first major update since Foundry's reboot of its development strategy.
Monday, March 4th, 2024
Check out the changes to the 3D modeling and rendering app in the first major update since Foundry's reboot of its development strategy.
Monday, March 4th, 2024
Motion capture technology firm's middleware and IKinema Action plugin for Maya are no longer available for sale on its website.
Thursday, October 10th, 2019
Low-cost full-body mocap system based around HTC Vive hardware gets new 'system health tracker' to monitor data quality automatically.
Monday, April 8th, 2019
New software framework will let users 'mix and match' toolsets from the firm's motion capture data solving and streaming products.
Monday, March 26th, 2018
Neat new system based around the HTC Vive makes it possible to create a complete sub-$1,500 full-body mocap setup for VR work.
Monday, February 26th, 2018
Update to mocap solving plugin aims to let users stream, retarget and clean data in Maya in real time.
Friday, October 27th, 2017
Real-time mocap streaming and retargeting system for UE4 gets automated bone mapping and support for custom mocap systems.
Monday, January 16th, 2017
Mocap solving and retargeting plugin's new ACP tech auto-fixes common errors like foot slippage.
Saturday, October 29th, 2016
We round up over 30 of the key new tools to be announced at the show, from full 3D packages to plugins.
Wednesday, August 3rd, 2016
Real-time tool for streaming, cleaning and retargeting mocap data gets built-in full-body rig editor.
Friday, March 11th, 2016
Browser-based system for editing and retargeting mocap data becomes an offline tool with a £99 price tag.
Friday, February 19th, 2016
New perpetual licence lets indie artists and small studios use the top IK middleware for under $150.
Thursday, January 7th, 2016
IKinema's new technology aims to enable devs to build simple text and voice controls into tools like Maya.
Wednesday, August 12th, 2015