Edit Houdini content inside Unity, UE4, Maya, Max or C4D with the indie game dev tool, previously priced at $99/year.
Tuesday, March 15th, 2016
Edit Houdini content inside Unity, UE4, Maya, Max or C4D with the indie game dev tool, previously priced at $99/year.
Tuesday, March 15th, 2016
Update will improve look dev and asset export to UE4 and Unity 5, streamline baking, enhance vertex normal editing.
Tuesday, March 8th, 2016
Get full source code access to the CryEngine-based AAA engine, aimed at multiplayer online titles.
Wednesday, February 10th, 2016
Update to UE4 texture-streaming system lifts restrictions on layered textures, halves processor usage.
Wednesday, January 6th, 2016
Game engine gets support for dynamic raytraced reflections, updates to particles and 2D physics.
Wednesday, December 9th, 2015
Updated, now shipping: Games texturing toolkit gets powerful 3D painting and map baking options. See the new features in action here.
Monday, November 30th, 2015
Danish startup promises lightweight inertial capture suit for just $700. A further $150 gets you gloves on top.
Wednesday, October 21st, 2015
Use 'hundreds of 8K textures' in your real-time apps with the newly updated texture-streaming system.
Thursday, October 1st, 2015
Stream facial motion data from the markerless capture system into UE4 and see it retargeted in real time.
Saturday, August 15th, 2015
New engine to ship on 19 August from $30/month, with suite of supporting middleware. Free to Maya LT users.
Tuesday, August 4th, 2015
Handy 3D paint tool lets C4D users import RGBA vertex colour data from apps like ZBrush, or export it to Unity.
Monday, July 20th, 2015
Updated: Kinect-based mocap tools now support Oculus Rift. New free script for viewing the point cloud data in Unity, too.
Friday, July 17th, 2015
Get two characters and two detailed environments in FBX format, plus lots of bonus tools, all available free.
Thursday, July 9th, 2015