New AMD-based workstations and render units provide disruptive compute power for smaller studios.
Friday, April 4th, 2014
New AMD-based workstations and render units provide disruptive compute power for smaller studios.
Friday, April 4th, 2014
Major update adds new FX tools, new skinning system, lots of smaller features. See them all in action here.
Wednesday, March 19th, 2014
Updated and now in open beta: high-density 3ds Max particle toolkit gets new field-manipulation tools.
Wednesday, March 12th, 2014
Allan McKay's neat 30-minute video explains how the ash effects from the Super Bowl spot were created.
Monday, March 10th, 2014
Nice new breakdown video gives a glimpse into the movie's CG environments and simulation work.
Tuesday, February 25th, 2014
See an explosion go from FumeFX simulation to in-game effect in Epic's new Inside Unreal tech demo.
Wednesday, February 19th, 2014
Discover the alien life pulsating at the heart of a comet in Erik Ferguson's unnerving Houdini short.
Thursday, February 13th, 2014
Updated: global network of studios taking part includes Oscar-winning production house Autour de Minuit.
Thursday, January 30th, 2014
Check out the making-of, then see the studio's impressive fluid effects work from The Wolf of Wall Street.
Monday, January 27th, 2014
New experimental simulation system automatically animates men, monsters - and even ostriches.
Wednesday, January 15th, 2014
New making-of video lifts the lid on big environments, big simulations - and even bigger CG creatures.
Thursday, January 9th, 2014
Set up sims in a couple of clicks with this plugin to make Max's physics simpler and more art directable.
Tuesday, January 7th, 2014
See some rather nice simulations in the Korean VFX house's teaser for the online version of Valve's shooter.
Thursday, January 2nd, 2014