Videos: Big new update revamps MeshFusion, adds new procedural modelling and auto retopology options. See them all in action here.
Thursday, October 13th, 2016
Videos: Big new update revamps MeshFusion, adds new procedural modelling and auto retopology options. See them all in action here.
Thursday, October 13th, 2016
New Interactive LightMix system lets users relight scenes without re-rendering; VFB now supports post effects and LUTs.
Tuesday, October 11th, 2016
Get up and running with the GPU based renderer with Christophe Desse's complete four-hour video.
Monday, October 10th, 2016
Next week's update to the all-round 3D software to add schematic-free Booleans, extended procedural modelling, auto retopology system.
Thursday, October 6th, 2016
Updated with details of the full feature set: check out which tools are included in the new $150 edition of ZBrush - and what isn't.
Friday, September 30th, 2016
Past Rodeo FX environment lead Jeremy Boissinot breaks down his workflow on Jack the Giant Slayer.
Wednesday, September 28th, 2016
Now shipping: JokerMartini and Boomer Labs' node graph editor simplifies scene setup for assembly and rendering.
Tuesday, September 13th, 2016
New features in varied update range from Alembic support to the option to paint meshes inside the VR Editor.
Thursday, September 8th, 2016
Aidy Burrows' free shader set-up mimics UE4's physically based shading in the Blender viewport.
Tuesday, August 30th, 2016
Fusion 8.2 makes the compositor available on Linux as well as Windows and Mac. Free and $995 editions available.
Wednesday, July 27th, 2016
Major update to the hybrid 2D/3D rendering software adds new PBR render engine and UV baking tools.
Wednesday, July 20th, 2016
Major update to the heavyweight production renderer adds Pixar's own in-house shaders and lights, removes Reyes rendering and RSL.
Wednesday, July 20th, 2016
New native Modo version of renderer uses same core tech as Max and Maya versions, but costs $340 less.
Wednesday, July 6th, 2016