Physically based hybrid CPU/GPU renderer to export new 'LightMixer' layers without raising render times.
Monday, January 21st, 2013
Physically based hybrid CPU/GPU renderer to export new 'LightMixer' layers without raising render times.
Monday, January 21st, 2013
See what the Arnold renderer can do even outside big VFX studios with this 250-million-particle 3D fractal.
Monday, January 7th, 2013
Updated: Physically accurate renderer based on Intel's Embree kernels becomes available for Mac as well as Windows.
Friday, January 4th, 2013
Standalone version of the physically based GPU renderer finally ships to join the 3ds Max and Maya plugins.
Wednesday, November 28th, 2012
While you're waiting: version 3.2 of the Maya edition of the GPU renderer is out, and the price has been cut.
Tuesday, November 27th, 2012
New development team rolls out extensive update to the veteran Electric Image Animation System.
Tuesday, November 6th, 2012
Final-quality, VFX-focused real-time renderer due as part of next release of Creation Platform this fall.
Thursday, November 1st, 2012
Hybrid biased/unbiased render engine to get GPU-based real-time interactive preview.
Friday, October 19th, 2012
Both feature improved instancing, photon mapping and volumetrics; price of Studio edition cut by $700.
Monday, October 8th, 2012
Mainly technical tests this time round, but there is some lovely work from Dvein and the late Fuel VFX.
Tuesday, September 18th, 2012
Updated: Open-source physically based render engine for Blender, 3ds Max, Cinema 4D and Softimage hits 'official' release.
Monday, September 10th, 2012
Updated real-time raytracer gets add-on for exporting 3D models for viewing in any HTML5 browser.
Sunday, September 2nd, 2012
Physically accurate hybrid renderer gets major update - but it's now mainly for Max and Softimage users.
Wednesday, August 29th, 2012