Big update cuts render times on modern multi-core CPUs; adds new IPR window for 3ds Max users, and new Cinema 4D scattering system.
Thursday, August 6th, 2020
Big update cuts render times on modern multi-core CPUs; adds new IPR window for 3ds Max users, and new Cinema 4D scattering system.
Thursday, August 6th, 2020
Videos: see the GPU renderer's powerful real-time hybrid render engine and new Blender plugin.
Tuesday, July 28th, 2020
3D modelling and rendering app gets significant improvements to CPU ray tracing and denoising, and to the Advanced Viewport display.
Monday, July 27th, 2020
New tool for real-time ray traced previews of V-Ray scenes gets new animation editor, physical camera.
Thursday, July 9th, 2020
Check out the features due in the next update to the game engine, now postponed from spring 2020.
Tuesday, June 23rd, 2020
Download free car paint, metal and glass materials optimised for the new features in Unreal Engine.
Sunday, June 21st, 2020
Big update with a small version number adds a new GPU-based chroma keyer to the real-time motion graphics and VFX software.
Friday, June 19th, 2020
Check out the new features in the latest experimental build of the GPU production renderer.
Wednesday, May 27th, 2020
Free plugin enables GPU path tracing and 'full spectrum rendering' in UE4 on AMD GPUs.
Saturday, May 16th, 2020
See the best new tools in the game engine and real-time renderer - from new ray traced materials to LIDAR support.
Wednesday, May 6th, 2020
Check out the changes to the presets system in the latest update to the real-time lighting design tool.
Friday, April 3rd, 2020
Production renderer and look dev suite gets OpenColorIO support, USD export, Open Image Denoise.
Friday, March 27th, 2020
The Vulkan Ray Tracing extensions are now available as stable builds, along with an updated SDK and AMD and Nvidia GPU drivers.
Thursday, March 19th, 2020