Hybrid renderer to support motion blur, displacement, render channels on GPU. New OpenCL port soon.
Monday, November 17th, 2014
Hybrid renderer to support motion blur, displacement, render channels on GPU. New OpenCL port soon.
Monday, November 17th, 2014
Match-moving tool gets new offset tracking workflow, plus expanded natural-language control system.
Thursday, November 13th, 2014
Motion-capture suits and software redesigned to provide true VFX-quality data; price cut by up to 30%.
Thursday, November 6th, 2014
Renderer gets new procedural materials, better instancing tools; imports animation in C4D format.
Thursday, November 6th, 2014
Real-time visualisation tools get new 'DIVE' core engine, bringing in tech from Vue and PlantFactory.
Friday, October 31st, 2014
Model in 'virtual clay' with the new sculpting software and rebranded, more affordable haptic 3D stylus.
Thursday, October 30th, 2014
Softimage particle meshing plugin comes to Maya, Modo and Fabric Engine. The demo reel is amazing.
Thursday, October 30th, 2014
Nice update to render toolkit adds area lights, curves-based colour grading, new set of post effects.
Wednesday, October 29th, 2014
Update to real-time animation app adds support for PhysX, SpeedTree plants, Allegorithmic Substances.
Tuesday, October 28th, 2014
Updated: new versions of NDO and DDO now officially out of beta. New batch options and 16K support too.
Thursday, October 23rd, 2014
Now shipping: Speed boosts, new progressive renderer, plus new option to render Bifrost meshes.
Thursday, October 23rd, 2014
New native flipbook panel replaces FrameCycler, plus big speed boosts, particularly to EXR workflow.
Wednesday, October 22nd, 2014
New editorial, VFX and finishing system to ship for over $3,000 less than the cost of NukeX and Hiero.
Wednesday, October 22nd, 2014