The Foundry announces pricing for Nuke Studio
The Foundry has announced pricing for Nuke Studio, its much-anticipated upcoming complete “VFX, editorial and finishing studio”, first unveiled at NAB earlier this year.
The news was announced at last night’s launch event for the Nuke 9 product range.
So how much will it cost?
New licences of Nuke Studio will be priced at $9,240 (£5,600 or €6,720), including one year’s maintenance: just under $4,000 less than the combined prices of NukeX and Hiero, two of the toolsets included in the product.
Registered users of both NukeX and Hiero will get a free upgrade to Nuke Studio until 31 December. Users of NukeX alone will able to upgrade to Nuke Studio for $1,650 (£1,000 or €1,200).
The Foundry is also introducing a 12-month payment plan enabling startups and freelancers to spread the cost of their first seat of Nuke, NukeX or Nuke Studio for $351.08, $660 or $770 per month.
It isn’t a rental deal, and leads to full ownership of a perpetual licence of the software.
What do you get for the money?
Nuke Studio provides a conform system, an online editing toolkit, ‘soft effects’, a 3D compositing environment, and collaboration tools, including the option to draw annotations directly on frames.
There is a strong emphasis on real-time workflows, with 4K playback and GPU-accelerated effects playable directly from within the timeline, opening up the possibilities of live finishing sessions with clients present.
And like its sister products, Nuke Studio has a Python API and OpenColorIO support.
“It’s much more than the sum of its parts,” said freelance VFX supervisor Alex Fry, speaking at last night’s launch event. “We’ve never had a tool with a timeline with real colour support and full scriptability.”
“The amount one person can do [with a single product] is going to go up so much.”
The Foundry has been careful to pitch Nuke Studio as complementary to existing tools, rather than a competitor to any specific current product. However, inevitably, guest speakers at the event did make comparisons to Autodesk’s tools – many of them centering on pricing.
“It’s democratised the whole process [of finishing],” said Realise Studio founder Paul Simpson. “Before we had to have everything going through Flame, which is just a terribly expensive piece of kit to use.”
Former Glassworks and MPC VFX supervisor Ludo Fealy also cited price as a key reason for switching to a Foundry-based pipeline at nineteentwenty, the boutique post house he co-founded last year.
The Nuke 9 product line, including Nuke Studio, is expected to ship before the end of November.