Next version of renderer to add adaptive image sampling, new denoising system. Cinema 4D version due this year.
Tuesday, February 23rd, 2016
Next version of renderer to add adaptive image sampling, new denoising system. Cinema 4D version due this year.
Tuesday, February 23rd, 2016
New Layout tool lets users edit timing or visual properties of crowd sims without re-running the simulation.
Friday, February 19th, 2016
Browser-based system for editing and retargeting mocap data becomes an offline tool with a £99 price tag.
Friday, February 19th, 2016
Plugin turns mocha's 2D camera tracks into 3D motion inside Cinema 4D. It even converts roto splines into animated geometry.
Monday, February 15th, 2016
New update to $150 edition of Mari for game artists loosens restrictions on bit depth and object count.
Wednesday, February 10th, 2016
Long-awaited update to popular lighting toolkit adds new highlight design and HDR baking workflows.
Wednesday, February 10th, 2016
New multi-user graphics cards are 'world’s first hardware virtualized GPU products', according to AMD.
Tuesday, February 9th, 2016
Update extends renderer's HDRI design and toon rendering capabilities and adds support for camera motion blur in animations.
Thursday, February 4th, 2016
Updated, now shipping: Neat new 3D capture tool generates clean, ultra-detailed meshes from source images or scan data.
Thursday, February 4th, 2016
GPU-based renderer's interesting new scene format lets users export Maya Fluids sims to Cinema 4D, or C4D particles to Maya.
Tuesday, February 2nd, 2016
Updated Cineware 3.0 plugin now preserves Takes and Physical or Sketch and Toon render settings in imported C4D files.
Friday, January 29th, 2016
3ds Max users get their first chance to try the increasingly popular GPU based biased production renderer.
Wednesday, January 27th, 2016
Neat new GPU-accelerated multiphysics system based on Nvidia's FleX simulates anything from foam to jam.
Tuesday, January 26th, 2016