Digital environment tools get support for up to 16 viewports, can now render 360-degree output.
Friday, March 31st, 2017
Digital environment tools get support for up to 16 viewports, can now render 360-degree output.
Friday, March 31st, 2017
Sizeable update to renderer adds interactive lights, better interactive look dev, resumable rendering.
Thursday, March 30th, 2017
Popular suite of effects plugins now available as nine modular units, priced from $195 to $595 apiece.
Monday, March 27th, 2017
Free(ish) tool for creating rigged 3D human characters gets support for PBR shading, image-based lighting.
Friday, March 24th, 2017
Max 2018 to include a limited-use version of Arnold in place of Iray or Mental Ray when it ships this April.
Friday, March 24th, 2017
Long-established automatic UV unfolding plugin for 3ds Max and Maya gets fast new flatten unwrap mode for hard-surface objects.
Wednesday, March 22nd, 2017
Neat hard-surface modelling plugin lets Maya users create complex Booleans, then continue to edit the combined geometry interactively.
Tuesday, March 21st, 2017
Updated: New add-on lets users organise Photoshop brushes and tools presets via drag-and-drop.
Monday, March 20th, 2017
VFX-friendly paint app gets new roto tools, updates to the Puppy Ray renderer. Price now under $50.
Friday, March 17th, 2017
3ds Max scene and render pass manager gets Deadline integration, 'universal render engine support'.
Friday, March 17th, 2017
Updated: Check out the neat new cel-shading options coming up in the next release of LightWave.
Thursday, March 16th, 2017
Capture in-engine footage in 16-bit multilayer EXR format. Now supports forward rendering, 360-degree output.
Thursday, March 16th, 2017
Now shipping: fluid simulator gets new FLIP solver for liquids, updated gaseous fluid solver, new forces.
Friday, March 10th, 2017