Updated: Get animated crowds of up to 50 into 3ds Max for rendering. Version 1.5 now available in beta.
Thursday, January 12th, 2012
Updated: Get animated crowds of up to 50 into 3ds Max for rendering. Version 1.5 now available in beta.
Thursday, January 12th, 2012
Latest version of Maya animators' toolkit includes automated real-time scene-recovery system.
Thursday, December 29th, 2011
Update to RealFlow snow simulator adds rigid body interaction, fracture simulation and friction controls.
Friday, December 23rd, 2011
Use forces to push, pull and accelerate fluids with this ingenious new simulation 'sculpting' plugin.
Wednesday, December 14th, 2011
Free update to vehicle animation tool gets completely rewritten AI system for simulating traffic flow.
Thursday, December 8th, 2011
Developer John Hable releases new tonemapping tool for After Effects in open beta. Get it before 8 January.
Tuesday, December 6th, 2011
Kickstand to release source code for cult deformation plugin, but calls for funds to secure its future support.
Thursday, December 1st, 2011
New modifier relaxes meshes without altering their volume: handy for sculpting and morph targets.
Tuesday, November 22nd, 2011
New plugin to enable artists to use the physically accurate GPU-based renderer directly inside 3ds Max.
Tuesday, November 8th, 2011
New release of VR content-creation plug-in for 3ds Max adds custom atmosphere system, Lua scripting.
Friday, October 14th, 2011
Use virtual textures up to 512,000 x 512,000 pixels in size in Unity Pro with Insidious Technologies' plug-in.
Monday, July 11th, 2011
New free and Pro editions of the RHiggit! auto-setup system from the artist formerly known as 'RebelHill'.
Wednesday, April 20th, 2011
Point cloud renderer for Softimage gains GI, AO, DoF, motion blur. Check out the new 'Cloudalypse' demo above.
Monday, April 4th, 2011