Neat add-on for creating 3D head models from images now works with photos from multiple cameras.
Tuesday, August 11th, 2020
Neat add-on for creating 3D head models from images now works with photos from multiple cameras.
Tuesday, August 11th, 2020
Big update to the lighting and look dev tool to add new 'artist-focused' lighting workflows, support for multiple simultaneous test renders.
Monday, August 10th, 2020
New UE4 plugin for Atoms Crowd promises to create large real-time crowd sims on consumer PCs.
Saturday, August 8th, 2020
Now shipping: check out the new features in the next big update to the Maya edition of the renderer.
Friday, August 7th, 2020
Big update cuts render times on modern multi-core CPUs; adds new IPR window for 3ds Max users, and new Cinema 4D scattering system.
Thursday, August 6th, 2020
See Adobe's latest 3D research: from parametric modeling to a new real-time physically based renderer.
Friday, July 31st, 2020
New feature in Adobe's material authoring app will turn source photos into HDR environments.
Friday, July 31st, 2020
Open-source renderer gets faster GPU rendering, plus support for Blender's mantaflow smoke sims.
Thursday, July 30th, 2020
3D texture painting software gets long-awaited ability to paint across UDIM tiles. Check out the other new features here.
Friday, July 24th, 2020
Read our run-down of the key new features in the game engine, from better ray tracing to AI-driven character posing.
Thursday, July 23rd, 2020
See the new features in Pixologic's sculpting software, including better instancing and poly modeling - and an eye-catching set of cloth tools.
Thursday, July 23rd, 2020
Compositing and editorial tools get USD import, licence roaming, new synchronous shot review system.
Wednesday, July 22nd, 2020
Long-awaited Metal-native version of OctaneRender now available to Mac users with Otoy subscriptions.
Monday, July 20th, 2020