Maya crowd simulation system gets new automation engine to simplify set-up of complex behaviours.
Friday, September 30th, 2016
Maya crowd simulation system gets new automation engine to simplify set-up of complex behaviours.
Friday, September 30th, 2016
New version of landcape generator available to buy. Former Animation module now included as standard.
Friday, September 23rd, 2016
Photoshop greenscreen keying plugin gets new option to key FX elements from black or white backgrounds.
Wednesday, September 21st, 2016
Renderfarm management system adds support for Redshift, option to set defaults individually for renderers.
Tuesday, September 20th, 2016
Fluid-simulation-based painting tool adds option to freeze wet paint in mid flow, support for touch controls.
Monday, September 19th, 2016
Texture-painting app gets new free Photoshop export plugin, preserving layers, masks and blending modes.
Friday, September 16th, 2016
Big update to fluid simulator adds new FLIP liquids solver; new options for art directing and retiming sims.
Friday, September 16th, 2016
New features in free app for creating rigged human characters include improved FBX export and clothing design options.
Thursday, September 15th, 2016
Latest update to the popular LightWave modelling toolset adds powerful new cloning functionality.
Wednesday, September 14th, 2016
Now shipping: Clothing design tool adds new options to edit 3D models directly and to retime animations.
Monday, September 12th, 2016
Compositing and finishing tool to get 'Maya-inspired' scene navigation, plus better workflows for editing Batch schematics.
Friday, September 9th, 2016
New features in varied update range from Alembic support to the option to paint meshes inside the VR Editor.
Thursday, September 8th, 2016
Major update adds neat MoGraph options, object tracking, real-time knife tools, and Substance support.
Thursday, September 1st, 2016