Updated: Kinect-based mocap tools now support Oculus Rift. New free script for viewing the point cloud data in Unity, too.
Friday, July 17th, 2015
Updated: Kinect-based mocap tools now support Oculus Rift. New free script for viewing the point cloud data in Unity, too.
Friday, July 17th, 2015
Download a range of walks and a two-character argument in FBX format, licensed for commercial use.
Tuesday, July 7th, 2015
Top mocap solving, retargeting and editing technology now available in MotionBuilder. Maya edition of the plugin also updated.
Thursday, July 2nd, 2015
Now shipping: Indie facial-capture software now lets Kinect 2 users record up to six actors in real time.
Monday, March 16th, 2015
Markerless facial mocap system now supports the Intel RealSense sensor. Use it to create a $510 wearable camera rig.
Friday, March 13th, 2015
Intriguing new markerless mocap system promises to capture any actor, anywhere - including animals.
Tuesday, February 24th, 2015
Updated: markerless mocap system now captures up to three actors from 4 Kinects or 16 PlayStation Eyes.
Tuesday, February 24th, 2015
Cool work-in-progress Maya plugin promises complete automatic character setup, including muscles and facial coding.
Tuesday, January 13th, 2015
Rig characters and retarget motion capture data in your browser, using a simple drag-and-drop workflow.
Monday, January 12th, 2015
Updated: Free browser-based service gets new tools for stitching and retargeting motion clips.
Tuesday, November 11th, 2014
Motion-capture suits and software redesigned to provide true VFX-quality data; price cut by up to 30%.
Thursday, November 6th, 2014
Back Perception Neuron on Kickstarter, and get an assemble-it-yourself 20-sensor kit for $375.
Friday, August 29th, 2014
Hobbit veteran Kory Juul reveals the lessons he has learned while making CG feature White Tiger Legend.
Tuesday, August 26th, 2014