Crowd simulator now shows your actors directly within the Maya render window, rather than baking geometry.
Wednesday, July 4th, 2012
Crowd simulator now shows your actors directly within the Maya render window, rather than baking geometry.
Wednesday, July 4th, 2012
Update to Maya/mental ray toolkit adds new colour bleed SSS shader, support for SprayTrace renderer.
Friday, May 11th, 2012
Jason Lewis used to be a sceptic about mobile workstations - until he tried this sleek, unflashy workhorse.
Friday, April 20th, 2012
Speed difference between iray and mental ray in 3ds Max 2013 is 'amazing', claims artist Juan Gea.
Thursday, April 5th, 2012
Lots of new animation tools, better interoperability with MotionBuilder, and nHair sims - but no iray just yet.
Wednesday, March 28th, 2012
Artist-friendly Maya crowd simulator gains support for mental ray rendering, new instancing tools.
Thursday, March 15th, 2012
HP′s entry-level pro workstation is a powerful beast in its own right, as Jason Lewis's benchmarks reveal.
Tuesday, March 13th, 2012
Latest update to crowd-simulation system adds support for Linux and the render engine of your choice.
Wednesday, February 22nd, 2012
Updated: shading and lighting tool now officially shipping and updated for improved Maya Hair support.
Wednesday, January 25th, 2012
Arch viz artist posts extracts from 3D Realism: Practical and Easy Workflows on his blog.
Monday, December 26th, 2011
Integration of mental ray and iray into 3ds Max and Maya takes an unexpected turn for the better.
Friday, September 30th, 2011
Absorption into Nvidia's internal ARC team is not the beginning of the end for mental ray, say key staff.
Tuesday, May 31st, 2011
Updated renderer adds native particle rendering, plus improved hair rendering and motion blur.
Monday, March 28th, 2011