Metal-native GPU renderer is now free for a year on any Mac capable of running macOS 11.2 Big Sur.
Tuesday, March 9th, 2021
Metal-native GPU renderer is now free for a year on any Mac capable of running macOS 11.2 Big Sur.
Tuesday, March 9th, 2021
Big update to the open-source Maya rigging framework adds new tools to auto-rig game characters, and for using mGear rigs in UE4.
Tuesday, March 9th, 2021
Get this neat toon-shaded 3D character based on Reimu Hakurei from the Touhou Project games.
Sunday, March 7th, 2021
Check out the Scanline VFX artist's compact, streamlined alternative to the native Hypershade interface.
Saturday, March 6th, 2021
Fix performance bottlenecks and optimise art assets in UE4 with The Gnomon Workshop's masterclass.
Thursday, March 4th, 2021
See how Nvidia's top-of-the-range Ampere card performs in real-world DCC and GPU rendering tests.
Saturday, February 27th, 2021
Houdini Engine plugins for Unity and Unreal Engine now free for larger studios, not just indie artists.
Friday, February 26th, 2021
Updated: new connection plugins available for Nvidia's collaboration platform, now in free public beta.
Friday, February 26th, 2021
Discover the most important new tools in the open-source 3D app, from geometry nodes to APIC sims.
Thursday, February 25th, 2021
Take a crash course in look dev for VFX and animation with The Gnomon Workshop's latest tutorial.
Monday, February 15th, 2021
Digital nature tools get USD export, support for native Arnold materials, revamped Cinema 4D integrations.
Thursday, February 11th, 2021
Code a rebuildable jaw rig with The Gnomon Workshop's masterclass in VFX and animation workflows.
Tuesday, February 9th, 2021
'Really real-time' renderer gets new color correction filter. Now fully integrated into the C4D viewport.
Wednesday, February 3rd, 2021