MAXtoA

Autodesk ships Arnold 6.1

Renderer gets new post effects framework, physically correct nested dielectrics, improvements to USD support and Arnold GPU.

Thursday, October 29th, 2020

Autodesk ships Arnold 6.0.4

Big update cuts render times on modern multi-core CPUs; adds new IPR window for 3ds Max users, and new Cinema 4D scattering system.

Thursday, August 6th, 2020

Autodesk ships Arnold 6.0

Long-awaited GPU rendering system Arnold GPU now out of beta and ready for production use. Subs prices down for single users.

Thursday, December 12th, 2019

Autodesk ships 3ds Max 2020

New update adds OSL-based toon shading and built-in greenscreen keying, and makes viewport animation playback up to 2x faster.

Wednesday, March 27th, 2019

Solid Angle ships Arnold 5.2.1

Update to the renderer adds a Modo-style Round Corners shader and normal map blending; further speeds up adaptive subdivision.

Tuesday, October 23rd, 2018

Autodesk releases 3ds Max 2019.2

Release adds new Fluid Loader object for tweaking and rendering cached sims, further updates to Alembic and OSL.

Thursday, September 20th, 2018

Solid Angle ships Arnold 5.1

Big update to the renderer adds toon shader, adaptive sampling, two denoising systems, progressive rendering, native Alembic support.

Friday, April 6th, 2018