May 17, 2023
3D modelling and rendering app gets improvements to the Boolean modifier and to animation workflow. Read More »
March 30, 2023
See the crazy motion graphics effects created by the renderer's distance shader, supported in 3ds Max, Cinema 4D, Houdini & Maya. Read More »
March 29, 2023
3D modelling and rendering app gets new Boolean modifier, new material nodes, enhanced animation tools, and OCIO support. Read More »
December 8, 2022
3D modelling and rendering app gets new OSL maps to create organic noise and randomise UVs. Read More »
November 21, 2022
New version of the renderer adds native Apple Silicon support and improves USD workflow. 3ds Max, C4D and Maya plugins updated. Read More »
September 14, 2022
3D app gets new parametric Array modifier for tasks ranging from procedural modelling to motion-graphics-type effects. Read More »
March 30, 2022
3D modelling and rendering software gets glTF support, plus updates to the Physical Material, retopology tools and auto-backup. Read More »
December 8, 2021
3D modeling and rendering tool gets Per Viewport Filtering options, further updates to Smart Extrude. Read More »
October 19, 2021
Major update to the renderer adds Open Image Denoise and real-time colour correction, and extends Arnold GPU and USD workflows. Read More »
March 24, 2021
Iterative update to the 3D software updates key modelling tools like Smart Extrude, and the Bake to Texture system for games work. Read More »
January 30, 2021
VFX production renderer gets new V-Ray-style light mixer, improved GPU rendering and USD support, and support for OpenColorIO 2.0. Read More »
December 3, 2020
Update to the 3D software adds new retopology tools and support for bloom effects in the viewport. Read More »
October 29, 2020
Renderer gets new post effects framework, physically correct nested dielectrics, improvements to USD support and Arnold GPU. Read More »
August 26, 2020
Latest Max update adds new Smart Extrude system and Spline Chamfer modifier, nine more OSL shaders. Read More »
August 6, 2020
Big update cuts render times on modern multi-core CPUs; adds new IPR window for 3ds Max users, and new Cinema 4D scattering system. Read More »
December 12, 2019
Long-awaited GPU rendering system Arnold GPU now out of beta and ready for production use. Subs prices down for single users. Read More »
November 26, 2019
MAXtoA plugin updated to support Arnold 5.4, but otherwise, it's mainly bugfixes this time round. Read More »
March 27, 2019
New update adds OSL-based toon shading and built-in greenscreen keying, and makes viewport animation playback up to 2x faster. Read More »
March 7, 2019
MAXtoA 2.4.43 adds option to export as Arnold points primitives, plus new options for instancing Particle Flow systems. Read More »
October 23, 2018
Update to the renderer adds a Modo-style Round Corners shader and normal map blending; further speeds up adaptive subdivision. Read More »