May 21, 2020
First update to the Houdini edition of the renderer adds support for custom AOVs and debug shading. Read More »
May 20, 2020
Download the top concept artist's free ZBrush brushes for sculpting short hair, long hair and animal fur. Read More »
May 6, 2020
See the best new tools in the game engine and real-time renderer - from new ray traced materials to LIDAR support. Read More »
April 21, 2020
First subscriber-only update to Cinema 4D overhauls the UV unwrapping tools and rolls out Maxon's new viewport architecture. Read More »
March 27, 2020
Production renderer and look dev suite gets OpenColorIO support, USD export, Open Image Denoise. Read More »
February 6, 2020
Updated: Version 1.1 of TD Florian Croquet's tool for converting XGen hair to hair cards now works for feathers as well. Read More »
January 7, 2020
New Cinema 4D edition of the popular hair, fur and feather simulation plugin works with both Arnold and Redshift out of the box. Read More »
December 23, 2019
GPU-accelerated painting app gets interesting new node-based workflow for creating images, plus support for unlimited 64K layers. Read More »
December 15, 2019
See the best new tools in the game engine and real-time renderer - from landscape editing to 3D text. Read More »
December 12, 2019
Long-awaited GPU rendering system Arnold GPU now out of beta and ready for production use. Subs prices down for single users. Read More »
November 12, 2019
Modo's new path tracer promises faster, more flexible renders than the default CPU engine. Discover how it works. Read More »
November 6, 2019
Performance-focused update adds new 2.5D displacement system and new hair materials to the renderer. Read More »
September 17, 2019
Game engine gets new automated secondary animation system, support for PhysX 4.1, updates to the visual programming system. Read More »
August 21, 2019
Sizeable update to the Maya fur and feathers plugin adds support for Alembic and OpenColorIO, plus new volumetric hair guide model. Read More »
July 31, 2019
Update to the renderer adds initial support for OSL and OpenVDB in Arnold GPU, plus new Clip Geo shader for rendering cutaways. Read More »
July 30, 2019
Big update introduces new visual programming system for physics simulations, with new fire, smoke and snow solvers. Read More »
July 29, 2019
Now shipping: new edition of V-Ray lets VFX studios use Houdini for look dev as well as final rendering. Read More »
July 2, 2019
Popular Maya plugin on sale to US studios again - and with a 15% discount until 31 July to celebrate. Read More »
April 10, 2019
Free GPU renderer gets support for AI denoising, adaptive sampling, hair rendering. New versions for 3ds Max & Maya, too. Read More »
March 18, 2019
Long-awaited update brings a 'first taste' of GPU rendering to Arnold, plus better support for MaterialX. Read More »