New plugin to enable artists to use the physically accurate GPU-based renderer directly inside 3ds Max.
Tuesday, November 8th, 2011
New plugin to enable artists to use the physically accurate GPU-based renderer directly inside 3ds Max.
Tuesday, November 8th, 2011
Developer of GPU-accelerated renderer takes website offline - but app can still be downloaded for free.
Wednesday, October 19th, 2011
Claims GPU acceleration makes 'world's first Windows OpenCL NLE' two to four times faster.
Monday, October 17th, 2011
Production-proven GPU-accelerated renderer gains support for real-time DoF, Bokeh effects, motion blur.
Tuesday, July 26th, 2011
Glare Technologies launches inexpensive new addition to its line-up of physically based renderers.
Wednesday, June 15th, 2011
Latest update to 3D painting tool also adds displacement preview, environment mapping.
Tuesday, May 31st, 2011
StudioGPU releases $3,999 GPU-accelerated renderer for free; aims to make money from support and training.
Monday, May 23rd, 2011
Unbiased renderer to support CUDA and OpenCL-powered real-time materials and camera editing.
Wednesday, May 18th, 2011
Polish developer releases Solar: a high-end CUDA-based compositor, developed in conjunction with real VFX productions.
Monday, May 2nd, 2011
Leading match-mover gains "revolutionary" new tools for facial tracking; new flowgraph; GPU-accelerated 64-bit architecture
Wednesday, April 13th, 2011
Free beta program brings GPU-accelerated rendering to Maya users. Full release later this month.
Monday, April 4th, 2011
GPU-accelerated engine rolled out in new Advantage Pack. GPU boosts speed five times, claims developer.
Friday, October 1st, 2010