While you're waiting: version 3.2 of the Maya edition of the GPU renderer is out, and the price has been cut.
Tuesday, November 27th, 2012
While you're waiting: version 3.2 of the Maya edition of the GPU renderer is out, and the price has been cut.
Tuesday, November 27th, 2012
Hybrid biased/unbiased render engine to get GPU-based real-time interactive preview.
Friday, October 19th, 2012
Features in next major release of Max's GPU-based render engine to include dispersive caustics.
Friday, September 28th, 2012
New streaming tech lets Premiere Pro and After Effects users work on files from anywhere in the world.
Monday, September 10th, 2012
Physically accurate hybrid renderer gets major update - but it's now mainly for Max and Softimage users.
Wednesday, August 29th, 2012
New plugin embeds the GPU-accelerated physically based renderer directly within Maya.
Thursday, July 5th, 2012
GPU-based Maya renderer gains new Car Paint and Cartoon shaders, support for area lights and particles.
Tuesday, June 5th, 2012
GPU-accelerated ambient occlusion plugin now compatible with After Effects CS5 and up on OS X Lion.
Sunday, April 22nd, 2012
Premiere Pro gets new UI, OpenCL support; After Effects gains 3D tracker and raytrace render engine.
Friday, April 13th, 2012
Update to gaseous fluid simulator adds per-voxel controls, new space warps. Maya version due this year.
Thursday, April 12th, 2012
Speed difference between iray and mental ray in 3ds Max 2013 is 'amazing', claims artist Juan Gea.
Thursday, April 5th, 2012
GPU-based dynamic fracturing system will form part of APEX physics framework, says developer.
Monday, March 12th, 2012
As seen on Terra Nova: hybrid gaseous fluid simulator for Cinema 4D and LightWave gets full release.
Friday, March 9th, 2012