GPU-accelerated ambient occlusion plugin now compatible with After Effects CS5 and up on OS X Lion.
Sunday, April 22nd, 2012
GPU-accelerated ambient occlusion plugin now compatible with After Effects CS5 and up on OS X Lion.
Sunday, April 22nd, 2012
Premiere Pro gets new UI, OpenCL support; After Effects gains 3D tracker and raytrace render engine.
Friday, April 13th, 2012
Update to gaseous fluid simulator adds per-voxel controls, new space warps. Maya version due this year.
Thursday, April 12th, 2012
Speed difference between iray and mental ray in 3ds Max 2013 is 'amazing', claims artist Juan Gea.
Thursday, April 5th, 2012
GPU-based dynamic fracturing system will form part of APEX physics framework, says developer.
Monday, March 12th, 2012
As seen on Terra Nova: hybrid gaseous fluid simulator for Cinema 4D and LightWave gets full release.
Friday, March 9th, 2012
New video shows real-time simulation of rigid bodies and mCloth - but is it GPU-accelerated?
Tuesday, March 6th, 2012
GPU-accelerated plugin calculates ambient occlusion from the Z-depth data embedded in your renders.
Tuesday, February 21st, 2012
Fluid dynamics plugin for 3ds Max updated to take advantage of CUDA-based graphics cards.
Friday, January 13th, 2012
Free update adds native support for Ornatrix hair, improved fur rendering, expanded GPU-based workflow.
Tuesday, December 20th, 2011
Update incorporates the new GPU-accelerated Cycles raytracing engine into the open source 3D app.
Wednesday, December 14th, 2011
Version 1.5.1 of hybrid CPU/GPU renderer also adds 'state of the art' BRDF system, real-world emitters.
Thursday, December 8th, 2011
GPU-accelerated fluid simulator gets new tools for creating foam and splashes, better viewport preview.
Tuesday, November 22nd, 2011