Free alternative to Unity reaches production-ready release; visual shader editor planned for next year.
Tuesday, December 16th, 2014
Free alternative to Unity reaches production-ready release; visual shader editor planned for next year.
Tuesday, December 16th, 2014
Create UIs with in-world interactions with the engine's much-anticipated new interface creation system.
Thursday, November 27th, 2014
3D authoring tool for WebGL, Flash and mobile games gets terrain generator, new physics options.
Wednesday, October 1st, 2014
Update to game engine adds subtle GI, AO and shadow translucency effects, improved collision geometry.
Thursday, July 10th, 2014
Technology from next-gen console and PC engine to be used to create new real-time 3D visualisation tools.
Monday, June 9th, 2014
Mainly bugfixes this time, but there are new 2D physics tools, plus stereo support for DirectX 11 games.
Wednesday, May 28th, 2014
Next big update to the open-source 3D app adds volumetrics in Cycles, first of the long-awaited UI changes.
Friday, March 21st, 2014
Mobile and PC developer Okam Studio releases its multi-platform in-house engine via a MIT licence.
Tuesday, February 11th, 2014
Engine update shows off physically based skin shading, automated LODs, procedural GPGPU weather.
Thursday, August 22nd, 2013
New version of the Maya auto-rigging plugin now supports game engines including Unreal Engine and Unity.
Monday, July 29th, 2013
Take a break from AAA titles with this short, sweet reminder of how well Unity puts the fizz in indie games.
Thursday, April 18th, 2013
See a 13.9-billion-triangle scene rendered in real time in this noisy but beautifully photorealistic demo.
Monday, April 8th, 2013
Latest outing for the game engine shows physically based materials and some very nice HDR reflections.
Monday, April 1st, 2013