Mainly bugfixes this time, but there are new 2D physics tools, plus stereo support for DirectX 11 games.
Wednesday, May 28th, 2014
Mainly bugfixes this time, but there are new 2D physics tools, plus stereo support for DirectX 11 games.
Wednesday, May 28th, 2014
Next big update to the open-source 3D app adds volumetrics in Cycles, first of the long-awaited UI changes.
Friday, March 21st, 2014
Mobile and PC developer Okam Studio releases its multi-platform in-house engine via a MIT licence.
Tuesday, February 11th, 2014
Engine update shows off physically based skin shading, automated LODs, procedural GPGPU weather.
Thursday, August 22nd, 2013
New version of the Maya auto-rigging plugin now supports game engines including Unreal Engine and Unity.
Monday, July 29th, 2013
Take a break from AAA titles with this short, sweet reminder of how well Unity puts the fizz in indie games.
Thursday, April 18th, 2013
See a 13.9-billion-triangle scene rendered in real time in this noisy but beautifully photorealistic demo.
Monday, April 8th, 2013
Latest outing for the game engine shows physically based materials and some very nice HDR reflections.
Monday, April 1st, 2013
Updated 20 December: Watch two new videos of real-time edits to the Agni's Philosophy next-gen demo.
Thursday, December 20th, 2012
Teck Lee Tan's intriguing free tool creates surface fluid flow patterns with only a few brush strokes.
Wednesday, October 3rd, 2012
Source code for version 1.2 of the venerable indie game engine to be made available for free via GitHub.
Tuesday, September 11th, 2012
3ds Max particle system to gain fluid and cloth sim tools, plus new edition for Unity and Unreal game engines.
Wednesday, July 25th, 2012
But is the forthcoming upgrade to the market-leading game engine as substantial as previous updates?
Tuesday, June 19th, 2012