Maya and Houdini crowd simulation tool gets big render speed boost, new behaviour modules, Python plugins system.
Wednesday, August 8th, 2018
Maya and Houdini crowd simulation tool gets big render speed boost, new behaviour modules, Python plugins system.
Wednesday, August 8th, 2018
Powerful Maya fur and feathers plugin gets new Braids geometry type, support for layered grooms, option to scatter points on fibres.
Friday, July 20th, 2018
Big update to hair plugin adds new physics system, clumping controls, option to generate woven fabrics.
Monday, June 11th, 2018
Modo edition of the renderer gets hybrid CPU/GPU rendering, V-Ray Fur and support for Cryptomatte.
Saturday, March 24th, 2018
Now shipping: First update to LightWave in three years adds new PBR and volumetric renderer, plus new 3ds Max-style modifier stack.
Monday, January 1st, 2018
Read Amazon's list of key changes to its free AAA game engine, plus our pick of the best of the rest.
Sunday, December 24th, 2017
Video: see Houdini's upcoming retopology and facial autorigging tools, and a lot of neat new fluid, crowd and hair simulation features.
Tuesday, November 7th, 2017
Popular hair-creation plugin gets new tools for generating realistic mesh hair, new dynamics options.
Tuesday, August 22nd, 2017
Viewport 2.0 becomes the primary viewport; new features added to the MASH motion graphics and Bifröst fluid simulation toolsets.
Tuesday, July 25th, 2017
See new features due in the next release of the renderer, including a physically based hair shader, better volumetrics, and support for OSL.
Friday, March 31st, 2017
Sizeable update to renderer adds interactive lights, better interactive look dev, resumable rendering.
Thursday, March 30th, 2017
Updated: Check out the neat new cel-shading options coming up in the next release of LightWave.
Thursday, March 16th, 2017
Hair, fur and feathers plugin can now generate hair from particles. New grooming and LOD workflows.
Friday, March 3rd, 2017