November 15, 2022
Check out the latest features in the procedural 3D city generation app, including workflow improvements when drawing street networks. Read More »
November 11, 2021
3D city generation software gets new terrain sculpting tools, IFC import and export, and better import of OpenStreetMap data. Read More »
November 11, 2020
Procedural city generation tool can now import assets in USD format for VFX work, and generate LODs automatically for Unreal Engine. Read More »
October 9, 2019
Edit 3D buildings created in the city-generation tool procedurally in Maya via new integration plugin Serlio: free for non-commercial use. Read More »
May 21, 2019
Convert your 2D drawings into animatable 3D meshes in Maya with e→d films' neat new tool. Read More »
May 16, 2019
Procedural city generation software gets support for PBR materials, glTF export, improved integration with Houdini and Unreal Studio. Read More »
June 20, 2018
Updated: Free tech converts offline renders to 3D geometry for use in mobile VR. Has exporters for Maya, Unity, UE4 - and now 3ds Max. Read More »
June 18, 2018
New free add-on lets artists export 3D models to their Sketchfab portfolios directly inside Houdini. Read More »
May 11, 2018
Procedural 3D city-generation tool gets greater integration with Unreal Studio for VR work, new option to distribute geometry along curves. Read More »
June 2, 2017
Export 3ds Max scenes to Blender for rendering 'in two clicks'. Converts V-Ray materials to their Cycles equivalents automatically. Read More »
April 4, 2017
New live export plugin gets scenes from 3ds Max to Modo 'in two clicks'. Converts V-Ray materials to Modo equivalents automatically. Read More »
September 2, 2015
Now officially shipping: Open-source renderer gets major speed boosts, support for AOVs. New 3ds Max exporter to come. Read More »
July 10, 2015
Free alpha plugin headed up by Pixar's Brian Savery lets Blender users render using RenderMan 20. Read More »
July 10, 2015
Free plugin lets Max users render full-size crowd simulations created using Golaem Crowd for Maya. Read More »
March 4, 2015
New WebGL exporter will let artists share 3D models in a web browser, with physically based shading. Read More »
February 21, 2014
Free scene exporter gets Chaos Group product page and forum as original developer joins company. Read More »
July 14, 2012
Convert particle-based Blender hair to an FBX file to stamp out low-poly character baldness. Read More »
May 25, 2012
Render Blender scenes in Next Limit's physically based renderer with this new .mxs file exporter. Read More »
September 8, 2011
Avoid the tedium of having to assign scene IDs with the PSD exporter's new mask-generation system. Read More »