January 30, 2015
Updated: Master physically based rendering with Allegorithmic's concise PDF guide. Part 2 out now. Read More »
January 15, 2015
Jason Lewis puts HP's 15-inch professional mobile workstation through a battery of real-world tests. Read More »
October 8, 2014
Updated: you can now download it directly from GitHub, rather than waiting for your school to sign up. Read More »
May 30, 2014
Cutting-edge game engine now available to any dev for under a tenner - and no cut of the profits. Read More »
May 20, 2014
Updated: sizeable new update to engine to add new IK solver and camera animation system. Read More »
November 7, 2013
Jason Lewis puts 11 of the leading current workstation graphics cards through a battery of real-world tests. Read More »
August 22, 2013
Engine update shows off physically based skin shading, automated LODs, procedural GPGPU weather. Read More »
July 25, 2012
3ds Max particle system to gain fluid and cloth sim tools, plus new edition for Unity and Unreal game engines. Read More »