Sizeable update to the renderer adds support for Intel's OIDN for render denoising, plus multi-scattering in volumes like clouds.
Monday, December 12th, 2022
Sizeable update to the renderer adds support for Intel's OIDN for render denoising, plus multi-scattering in volumes like clouds.
Monday, December 12th, 2022
See new features from the beta build of the digital sculpting app shown at ZBrush Summit 2022, and Redshift running inside ZBrush.
Thursday, November 17th, 2022
Updated: community-made BCorona plugin now supports Blender's displacement modifier.
Tuesday, November 15th, 2022
[Sponsored] Discover why iRender's flexible service provides total control over your cloud rendering pipeline.
Monday, September 26th, 2022
As well as standard forward rendering, the research-oriented tool can generate 3D objects matching 2D images.
Tuesday, July 26th, 2022
Once Nvidia-only GPU renderer now supports AMD gaming and workstation GPUs on Windows as well as macOS.
Monday, June 27th, 2022
Scene layout and rendering app gets new Project materials panel, real-time environment shadows.
Wednesday, April 27th, 2022
Major update to the GPU renderer adds support for CPU and hybrid rendering. Support for AMD GPUs on Windows and Linux to come.
Wednesday, April 20th, 2022
New Lenovo ThinkStation P620 will be the first place you can try the latest AMD Threadripper Pro CPUs.
Friday, March 11th, 2022
Clarisse's much-anticipated hybrid CPU/GPU renderer available via early access builds of Clarisse 5.5.
Thursday, December 9th, 2021
See how the major rewrite of the renderer has evolved from initial alpha to its release in Blender 3.0 next week.
Thursday, November 25th, 2021
Scene layout and rendering app gets key workflow improvements - and a new $150 perpetual licence.
Wednesday, November 24th, 2021
Renderer gets new decal system, support for USD lights, access to the Chaos Cosmos asset library.
Friday, November 12th, 2021