Updated: Free tech converts offline renders to 3D geometry for use in mobile VR. Has exporters for Maya, Unity, UE4 - and now 3ds Max.
Wednesday, June 20th, 2018
Updated: Free tech converts offline renders to 3D geometry for use in mobile VR. Has exporters for Maya, Unity, UE4 - and now 3ds Max.
Wednesday, June 20th, 2018
It's a huge update, so get up to speed faster with our run-down of the key features for CG artists.
Thursday, May 3rd, 2018
Nifty new Master Properties system for managing nested comps, plus revamped puppet animation tools.
Tuesday, April 3rd, 2018
New free plugins let users search for and import Sketchfab assets with Creative Commons licences.
Wednesday, March 28th, 2018
New software framework will let users 'mix and match' toolsets from the firm's motion capture data solving and streaming products.
Monday, March 26th, 2018
See the new graphics features due in Unity 2018.1 to 2018.3, from new materials and animation options to the GPU lightmapper.
Friday, March 23rd, 2018
Action-packed new reels reveal the amazing breadth of work now being created in game engines.
Thursday, March 22nd, 2018
Update adds live link plugins for Maya and MotionBuilder, material layers, physical units for lights.
Thursday, March 15th, 2018
Big update to the open-source game engine to add new PBR renderer, new audio engine, visual scripting, and early VR support.
Wednesday, January 31st, 2018
Heavyweight VFX scene assembly tool gets support for Alembic and USD sequences, AR content in USDZ format.
Tuesday, January 16th, 2018
Powerful GPU-based renderer now available for viewport and offline renders in Unity. Free on one GPU.
Monday, December 18th, 2017
Game engine gets support for Google's ARCore AR system, better lightmapping and media playback.
Thursday, October 26th, 2017
Support for the augmented reality tech for Android phones also due in Unreal Engine 4.18 next month.
Friday, September 1st, 2017