Leading open-source game engine gets revamped shader editor, glTF 2.0 and FBX import, and a new pseudo-3D system for 2D games.
Thursday, January 30th, 2020
Leading open-source game engine gets revamped shader editor, glTF 2.0 and FBX import, and a new pseudo-3D system for 2D games.
Thursday, January 30th, 2020
Check out Apple's new app for converting 3D models to USDZ, along with free alternatives for Windows and Linux.
Tuesday, January 14th, 2020
Intuitive new Maya add-on creates procedural polystrip-based hair for use in games and AR applications.
Tuesday, December 17th, 2019
See the best new tools in the game engine and real-time renderer - from landscape editing to 3D text.
Sunday, December 15th, 2019
Updated: TurboSquid tech converts files in the native format of one 3D app to that of another. Now also exports USDZ files.
Thursday, December 5th, 2019
Updated: Havok Physics now out as a preview package. DXR ray tracing also available in preview.
Thursday, November 7th, 2019
Designer-focused 3D tool gets support for multiple directional lights, improved render preview, early support for GPU rendering.
Monday, November 4th, 2019
Motion capture technology firm's middleware and IKinema Action plugin for Maya are no longer available for sale on its website.
Thursday, October 10th, 2019
iOS and Android model viewer gets augmented reality support, plus new web app and cloud services.
Monday, September 30th, 2019
Check out our handy run-down of the new simulation, graphics and AR tools announced at this week's Unity user event.
Wednesday, September 25th, 2019
Tool for converting 3D scenes into web apps now exports interactive parametric models to your browser.
Tuesday, August 27th, 2019
Now shipping: Game engine gets support for denoising lightmaps on CPU and GPU. 3D sculpting tool Polybrush now integrated natively.
Tuesday, July 30th, 2019
Updated: new Unreal Engine and Unity-compatible virtual camera system DragonFly is now shipping.
Friday, June 28th, 2019