New hybrid rasterisation/ray tracing mode provides a high-quality real-time preview of Redshift scenes.
Tuesday, September 14th, 2021
New hybrid rasterisation/ray tracing mode provides a high-quality real-time preview of Redshift scenes.
Tuesday, September 14th, 2021
Updated: new corporate brand system and font now joined by new product logos for 3ds Max, Maya, Mudbox and MotionBuilder.
Wednesday, September 8th, 2021
Real-time Boolean modelling toolkit can also be used inside apps that support Houdini Engine, like Maya.
Friday, September 3rd, 2021
Updated: new free plugin for editing Substance materials inside Blender now also works on Linux.
Wednesday, September 1st, 2021
Perpetual licences of the GPU renderer discontinued in favour of subscription plans. See the prices for individuals and teams here.
Tuesday, August 31st, 2021
Free update to the UV unwrapping tool adds neat UV packing system and Projection unwrapping mode.
Thursday, August 12th, 2021
Redshift 3.0.51 update streamlines the GPU renderer's user interface. Blender plugin gets support for OSL shaders and UDIM textures.
Thursday, August 12th, 2021
New $450 cellphone-sized 6GB GPU is Nvidia's smallest and cheapest Ampere workstation card. Check out its key technical specs.
Wednesday, August 11th, 2021
Just one of a new round of updates to Nvidia's collaboration platform to be announced at Siggraph 2021.
Tuesday, August 10th, 2021
Updated: 3ds Max and Cinema 4D editions of the renderer both ship. Check out their new features here.
Wednesday, August 4th, 2021
Movie industry standards body to oversee future development of the open format for rich material data.
Friday, July 16th, 2021
Long-awaited major update to the sculpting and painting app ships. Check out the new features, and changes to pricing and plugins.
Tuesday, July 13th, 2021
Dynamixyz's facial mocap tech now available exclusively to Take-Two's own studios like Rockstar Games.
Monday, July 5th, 2021