But is WobbleWorks' 3Doodler the future of 3D creation or just a very fancy hot glue gun?
Wednesday, February 20th, 2013
But is WobbleWorks' 3Doodler the future of 3D creation or just a very fancy hot glue gun?
Wednesday, February 20th, 2013
Updated: new video talks up the world's first "continuous rendering workflow between CPU and GPU".
Wednesday, February 20th, 2013
Vegetation scattering plugin now compatible with V-Ray, Maxwell, Arion, Octane and Thea Render.
Tuesday, February 19th, 2013
New plugin integrates Thea Render engine inside Max, including support for Particle Flow and instancing.
Tuesday, February 19th, 2013
Free update to digital-paint-cum-VFX tool adds basic terrain generation, GPU support, new Bokeh filter.
Monday, February 18th, 2013
See Allegorithmic's parametric texture format in action in UE3 in the very Lovecraftian 'Beneath' demo.
Monday, February 18th, 2013
Updated: New video shows the environment work, along with Gollum, Azog and the Goblin King.
Monday, February 18th, 2013
Could Mark Nelson's one-man, five-year labour of love be the best short that Aardman never produced?
Friday, February 15th, 2013
Updated and now shipping: Intuitive renderer adds more features for general 3D users, including improved SSS and HDRI editing.
Friday, February 15th, 2013
Fun iPad app sculpts and poses characters via a skeletal system, then readies them for 3D printing.
Friday, February 15th, 2013
Updated: Along with the original textured ZTL file, get a new free full-body scan of a clothed male figure.
Thursday, February 14th, 2013
Updated: Read an interview with senior CG supervisor Jerome Denjean on Blur's 3D work.
Thursday, February 14th, 2013
Mental ray rendering toolkit gets new Light Select and Diagnostic passes, better architectural light shader.
Thursday, February 14th, 2013