Big update to the renderer adds toon shader, adaptive sampling, two denoising systems, progressive rendering, native Alembic support.
Friday, April 6th, 2018
Big update to the renderer adds toon shader, adaptive sampling, two denoising systems, progressive rendering, native Alembic support.
Friday, April 6th, 2018
Create a detailed, production-ready immersive environment inside Unity with Gnomon's step-by-step guide.
Thursday, April 5th, 2018
Maya crowd-simulation software gets new flocking system and simulation cache-editing options, plus support for layered caches.
Thursday, April 5th, 2018
Nifty new Master Properties system for managing nested comps, plus revamped puppet animation tools.
Tuesday, April 3rd, 2018
2D character animation tool gets support for collidable particles, new tools for managing animation takes.
Tuesday, April 3rd, 2018
See the month's best real-time 3D models, including the new splash screen art for Substance Painter.
Monday, April 2nd, 2018
Record gameplay in real time, then export the animation data in FBX format with this neat free add-on.
Sunday, April 1st, 2018
2D/3D rendering system gets fast, AI-based image denoising for both the 3D viewport and final renders.
Friday, March 30th, 2018
3ds Max production renderer adds support for Nvidia's AI-based OptiX denoising system, hybrid CPU/GPU texture baking, adaptive sampling.
Friday, March 30th, 2018
But don't get too excited: it's for reference only, not modification, and it's the C# source, not the C++.
Thursday, March 29th, 2018
New free plugins let users search for and import Sketchfab assets with Creative Commons licences.
Wednesday, March 28th, 2018
VinÃcius Cortez's $6 add-on creates good-looking texture maps for characters with strand-based hair.
Tuesday, March 27th, 2018
Popular Photoshop and Illustrator colour wheel add-on gets neat new cube picker, Pantone support, new UI modes and keyboard shortcuts.
Tuesday, March 27th, 2018