Video: see Houdini's upcoming retopology and facial autorigging tools, and a lot of neat new fluid, crowd and hair simulation features.
Tuesday, November 7th, 2017
Video: see Houdini's upcoming retopology and facial autorigging tools, and a lot of neat new fluid, crowd and hair simulation features.
Tuesday, November 7th, 2017
Look dev and lighting tool gets new API to lay groundwork for native viewer based on Pixar's Hydra real-time rendering architecture.
Wednesday, May 3rd, 2017
Updated: New 'super Alembic' system for exchanging VFX scene data released officially. Plugins for Maya and Katana.
Wednesday, July 27th, 2016
Watch our pick of the show's hottest research, from physics sims and motion synthesis to... um, pixie dust.
Tuesday, May 27th, 2014
New Maya version of the 3ds Max plugin for caching animated geometry speeds up work in mixed pipelines.
Monday, December 9th, 2013
The top concept artist explains his workflow - and reveals why listening to metal can help your matte work.
Monday, September 9th, 2013
New tool for sculpting animation caches lets users refine work or "paint out" simulation errors by hand.
Tuesday, July 23rd, 2013
Set up a thinkingParticles rig using procedural activators and force values with Hydraulx's Will Wallace.
Wednesday, January 9th, 2013
The founder of Fox's previz wing discusses its unique workflow, and where the industry will head next.
Monday, May 14th, 2012
It’s no Batman: The Animated Series, but the new cartoon version of the Avengers is solid stuff for fans of all ages.
Thursday, May 12th, 2011
Check out the latest on the movie for which the phrase 'surprisingly awesome' was probably invented.
Thursday, January 13th, 2011
Co-Producers/Visual Effects Supervisors Volker Engel and Marc Weigert, give us a look at the colossal effects in destroying the world for Roland Emmerich's 2012.
Monday, November 23rd, 2009