The Blur Studio artist discusses his award-winning short, The Legion, and new CG project The Vikings.
Tuesday, July 18th, 2017
The Blur Studio artist discusses his award-winning short, The Legion, and new CG project The Vikings.
Tuesday, July 18th, 2017
Updated: Long-awaited update to the sculpting tool adds real-time Booleans, vector displacement meshes, eight new deformers.
Tuesday, June 13th, 2017
Popular 3ds Max cel-shading plugin gets support for material transparency; now works with XRefs and the Nitrous viewport.
Tuesday, May 2nd, 2017
Release improves speed and quality, adds new physically based shaders. Updated: new Houdini plugin HtoA 2.0 now available.
Friday, April 21st, 2017
Sizeable update to renderer adds interactive lights, better interactive look dev, resumable rendering.
Thursday, March 30th, 2017
Updated: 'Largest ever' Houdini update adds autorigging, more simulation tools, terrain system. Now shipping.
Wednesday, February 22nd, 2017
Heavyweight renderer gets image Denoising system, new hair shader, innovative OpenEXR/Id technology.
Wednesday, November 30th, 2016
Videos: Big new update revamps MeshFusion, adds new procedural modelling and auto retopology options. See them all in action here.
Thursday, October 13th, 2016
We round up over 30 of the key new tools to be announced at the show, from full 3D packages to plugins.
Wednesday, August 3rd, 2016
Jason Lewis benchmarks the new, more powerful plugin version of Nvidia's GPU-based renderer with a range of real-world graphics cards.
Thursday, July 14th, 2016
Jason Lewis puts HP's top-of-the-range pro mobile system through a battery of real-world tests.
Tuesday, November 10th, 2015
Updated: See the new crowd sim and simulation slicing options, plus the new Principled PBR shader.
Monday, September 28th, 2015
Jason Lewis puts three of Nvidia's top-of-the-range Quadro cards through a battery of real-world tests.
Monday, July 6th, 2015