Motion designer Mike Gaynor's neat After Effects alternative is now out of beta - and features new tracking, instancing and shading systems.
Monday, August 3rd, 2026
Motion designer Mike Gaynor's neat After Effects alternative is now out of beta - and features new tracking, instancing and shading systems.
Monday, August 3rd, 2026
Add-ons for loading caches from the Maya crowd simulation add-on now available under an Apache 2.0 license, alongside Golaem 9.3.2.
Monday, August 3rd, 2026
Get up to speed with the digital sculpting software with Madeleine Scott-Spencer's popular training course, updated for ZBrush 2026.
Sunday, August 2nd, 2026
Unusual update to the natural media painting app makes it possible to export the paint surface as a heightmap for use in 3D software.
Saturday, August 1st, 2026
Read our pick of the latest features in the open-source 3D software, from cloth physics in Geometry Nodes to a big change to Cycles.
The industry-changing real-time tool is about to enter a new era. Discover what UE6 means for games, VFX and visualization artists.
Read our pick of the latest features in Unreal Engine, from Mesh Terrain to MetaHuman Crowds, by way of new rigging and animation tools.
Open-source tool from the creators of 3D scanning app Kiri Engine gets 3DGS data into After Effects for use in compositing and motion graphics.
Thursday, July 30th, 2026
Latest open-source version of the production renderer used on movies like The Bad Guys 2 adds work-in-progress MaterialX support.
Tuesday, July 28th, 2026
Free edition of the renderer is licensed for personal use and tools development. Compatible with Blender, Houdini, Katana and Maya.
Tuesday, July 28th, 2026
Neat tool provides an interactive guide-based workflow for creating grooms for use in apps like Blender, Maya and UE5. For commercial use.
Wednesday, July 22nd, 2026
The Gnomon Workshop is your industry-trusted training taught exclusively by professional artists
Introduction to ZBrush 2026 by Madeleine Scott-Spencer, Immersive Creative Director, Cinesite
Creating a Charged Energy Beam in Unreal Engine by Raúl Ruiz, Real-Time VFX Artist.
Creating Realistic Cliff Materials Using Substance Designer by Vincent Dérozier, Gearbox Studio
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Discover how a shared Houdini timeline driving environmental FX powered the multi-million-year timelapses in the Netflix series.
Discover how the video for the Grammy-nominated track was created with KeenTools' FaceBuilder and FaceTracker for Nuke.
Key shot from the carjacking thriller was created using 3DEqualizer, Houdini and Nuke from 360-degree footage and Lidar scans.
See breakdowns of five key movies, TV series, cinematics and animated shorts created in V-Ray from Chaos's latest showreel.