Now shipping: renderer gets new dedicated camera, skin and hair shaders, 300 readymade materials.
Wednesday, October 25th, 2017
Now shipping: renderer gets new dedicated camera, skin and hair shaders, 300 readymade materials.
Wednesday, October 25th, 2017
Long-awaited physically accurate hybrid CPU/GPU renderer ships after six years in development.
Wednesday, September 20th, 2017
Free GPU-based renderer now supports interactive viewport rendering and V-Ray materials.
Thursday, June 29th, 2017
New plugins provide powerful workflow, proxy and array functionality for 3ds Max users.
Thursday, November 17th, 2016
Update adds support for Blended Box mapping, versatile new Data Channel modifier. Arnold plugin and Asset Library also updated.
Wednesday, November 16th, 2016
Major update adds neat MoGraph options, object tracking, real-time knife tools, and Substance support.
Thursday, September 1st, 2016
Jason Lewis benchmarks the new, more powerful plugin version of Nvidia's GPU-based renderer with a range of real-world graphics cards.
Thursday, July 14th, 2016
Hotly tipped biased GPU-based renderer gets new PBR material, support for volumetrics and baking.
Tuesday, July 5th, 2016
Videos: See the new ART renderer, revamped UI, and updates to the UV and modelling tools in action here.
Monday, April 18th, 2016
Cool new plugin lets you populate scenes by painting in objects and watching them settle under gravity.
Tuesday, April 12th, 2016
Sizeable update adds new layered material, animated proxies, vector displacement, better anisotropy.
Wednesday, November 4th, 2015
Strong update adds node-based tool-authoring system, new physical camera, improved Alembic and OpenSubdiv support.
Monday, April 13th, 2015
Lots of new features for a service pack, including support for hair, SSS and Light Caches in V-Ray RT GPU.
Friday, December 12th, 2014