Read our pick of the latest features in Unreal Engine, from Mesh Terrain to MetaHuman Crowds, by way of new rigging and animation tools.
Wednesday, June 17th, 2026
Read our pick of the latest features in Unreal Engine, from Mesh Terrain to MetaHuman Crowds, by way of new rigging and animation tools.
Wednesday, June 17th, 2026
Blender version of the renderer also gets a new Node Wrangler and GPU rendering on AMD GPUs, including in the free Community Edition.
Tuesday, June 16th, 2026
New version of the terrain design software adds new macro system and 16K baking, but release dates for Gaea 2.4 and 3.0 pushed back.
Monday, June 15th, 2026
Major update to the 3D modeling and animation software adds new physics-based layout, rigging, VFX and camera tracking tools.
Monday, June 15th, 2026
Read our pick of the latest features in Unreal Engine, from Mesh Terrain to MetaHuman Crowds, by way of new rigging and animation tools.
[Sponsored] Enter the 3D character design and animation contest to get access to the Reallusion tool suite and a chance to win cash prizes.
Industrial Light & Magic lighting TD Jonathan Wai reveals how to build Katana macros that hold up in real-world movie and TV productions.
Get Dmitriy Dryzhak's White Castle model as a modular Unity or UE5 asset package, or in FBX format for use in any CG software.
Tuesday, June 16th, 2026
Get a free Maya creature rig with both body and facial controls, created using Maya character rigging framework BEAR.
Sunday, June 14th, 2026
Open-source game engine gets new native particle system, updates to tonemapping and the physical sky, and automatic LOD generation.
Thursday, June 11th, 2026
Kiri Innovations' free add-on now lets you transfer animation from proxy meshes - including rigged 3D characters - to 3DGS scans.
Tuesday, June 9th, 2026
The Gnomon Workshop is your industry-trusted training taught exclusively by professional artists
Snow Simulation Workflows in Houdini by Diego de Mendizabal, FX TD, Sony Pictures Imageworks
Creating a Real-Time Horse Groom for Games by CFX Supervisor Guillermo Cortés
Blender Hard-Surface Modeling Techniques by Concept Artist Bryant Momu Koshu
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Discover how the video for the Grammy-nominated track was created with KeenTools' FaceBuilder and FaceTracker for Nuke.
Key shot from the carjacking thriller was created using 3DEqualizer, Houdini and Nuke from 360-degree footage and Lidar scans.
See breakdowns of five key movies, TV series, cinematics and animated shorts created in V-Ray from Chaos's latest showreel.
Discover how the VFX studio used procedural growth simulation to create the environment for Amazon Prime Video's supernatural thriller.